Archive for the ‘Brian Herbert’ Tag

Late News: Herbert Estate Comes Down on Dune SL RP Sim

In the several pieces of news to come down the Grid since my computer went into the shop, the most interesting — not the most important, probably, but the most interesting to me — is Hamlet Au’s report on how a major player in intellectual property has stepped in with objections.  Trident Media Group, the agents of the estate of Dune‘s Frank Herbert, have sent a cease-and-desist order to Linden Lab, which passed it on to the Dune role-playing group.  They have complied with the order by removing as many references to the Dune franchise as they can find within their power.  However, they plan to continue the game as a more generic environment.  (See Ham’s article for the details.)

This article kicked off quite a discussion, with 25 comments as of this writing.  At least one of the best-known pundits in SL, Crap Mariner, has weighed in; and the flap has even attracted the attention of the master of the open source movement, Richard Stallman, with an interesting take on the legality of “intellectual property.”

I won’t take a position arguing against or for such eminences, at least not knowingly.  What I will say is my own opinion:  that the Herbert estate has the right to defend their legal copyrights, which means anything connected with the Dune series and its sequels by Brian Herbert — but that it’s darn silly to be picking on such a small community that simply wishes to celebrate the fantasy and live the dream.  No money is being made here, except perhaps by Linden Lab in terms of tier for the regions.  Speculation: this is probably the basis on which the cease-and-desist was issued — in which case, Vooper Werribee and his comrades are “collateral damage” in the battle, innocent bystanders who are being given the finger unwittingly by Trident Media.  This could bring the franchise more ill-will than good, especially if Crap’s own speculation that Trident plans to start a Dune sim of their own are correct.

At least, in all the fooferaw, Vooper doesn’t seem to have lost his sense of humor.  From Ham’s article:

…I asked him if he planned to remove his remaining Dune-esque objects from Second Life.

“No,” he answers. “We’ve made all the compliance changes we intend to now. Basically we’ve removed the words ‘Dune’, Bene Gesserit, Atreides, etc. from as many object names and descriptions as we can find. But we still intend to keep the place as a ‘generic’ sci-fi desert planet with spice mining. And still intend to roleplay here.” Ironically, he tells me Star Trek roleplayers have expressed an interest in using it for “first contact” scenarios. “Some Star Wars players are interested in using the place as a ‘spice mining’ base,” he adds. “As Star Wars has ‘spice’.”

“The spice must flow?” I suggest.

Vooper Werribee laughs. “It sure must!”

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