Archive for the ‘Exosphere’ Tag

Research Paper

In the 48th Century, most organic lifeforms tended to carry several preconceptions about the way that Videran cyborgs lived their lives. The all-too-common impression was that all a ‘borg needed to do was glance at a filmpage or a screen, read the contents, and they knew everything there. However, as Zana Sherman could testify all too well, taking in data was not the same as actually learning. A ‘borg’s computer brain still needed to train on how to use the data, to analyze and discuss, in order to act on the information it received, just like an organic’s. And you needed to prove that acquired knowledge to the Powers That Be, in order to get the accreditation the law frequently required. Such as Ph.D.s in psychology.

Which was why Zana was now where she was, observing a shift of the operations crew on one of the private starbases orbiting Videra, gathering information for a paper due one of her professors. Psychology of xenospecies was her focus of study, and this shift was strongly populated by non-humanoid lifeforms. Indeed, by a fluke of scheduling, two sisters from the planet Tibeon were holding down the main operations chairs during this shift. Staying as unobtrusive as possible, asking the minimum of questions on what they did and why, Zana still found herself tapping reams of notes into her tablet.

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Movie Night

Jem and Diana arrived on board the starbase at my invitation for a girls’ night yesterday, full of questions over my call to them.  In reply, I showed them up to the station’s upper level in the “quarters” sector, and through a roundel door into the answer.  “Behold, mesdames.”

Both my friends glanced around, until they lit on the screen and control panel.  “A holodeck?” Jem asked.

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Building a Story Set

Melanda 1

When I do storyboarding for my short fiction, as I’m doing a lot of lately for the story based on “Like a Thief In the Night,” I like to get as detailed a set as possible, so that I’ll have the place my characters inhabit as clear in my mind as I can.  When we first meet Melanda, Duconna Ceal of Eldav, we’ll see her in the office of a doctor specializing in biosculpt and cosmetic enhancement technology.  Not surprisingly, though, there aren’t many places even in Second Life that boast a biosculptor’s office and exam rooms.  So I was forced to build one for myself and my partners.

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Freeform Starbases, Via Exosphere

Starbase expansion 1

Welcome to the beginnings of what may be a permanent dormitory section of my starbase!  The main regions below don’t have room for the approximately fifty people that usually work at Tulla ‘niFalon Starbase, so some sleeping arrangements needed to be provided.  Brenda Hoisin and Exosphere recently came to the rescue on this, with X-Walls, a set of modular panels that can be assembled into any type of room you may desire, either on the ground or in orbit.

Learn more on the next page.

It’s the Signs of the Times

Starbase, 12-21-2014

Changes are going on at my starbase.  As you can tell from the tubes going up and down at several places, along with the moving of several elements (and the removal of several others), there’s a lot more vertical spread than there used to be.  This is because Exosphere has released new components, including what Brenda refers to as “Starbase Decks.”  These are essentially elevator landings with four iris doors in the outer walls.  (The lift tubes, of course, help keep the vacuum out as well as allowing passage from deck to deck.  Most people find breathing hard vacuum somewhat…unsatisfying.)

With a little thought, I rearranged things using these new modules, and I now have a fully linked square, allowing you to walk the entire perimeter of Deck 1 (as it now is) if you prefer, instead of taking the travel bubbles.  The tram stations are still there, however, allowing for fast movement between one side and another when speed is needed.  I’ve also removed the prim-heavy Black Bishop modules, which are pretty and less “space-worn,” but are not compatible in length with the Exosphere components, and will not fit without a special connector.  I can still, however, put up the Black Bishop modules for special purposes in another volume of “space” — I’d be willing to rent out the station for machinima — or for another commons in a separate dormitory block.

Just one problem with all of this activity — I have to redo all my signs now.  As the starbase grew more complex — remember, I originally was thinking of just a few sheds for storing boxes out of my inventory! — becoming more of a set for my fiction, and my thoughts on what would be needed for it grew, I needed to mark out the ways around it (for visitors, if nothing else; I’ve had a few).  But every time I change the configuration, of course, I have to change the signs.  For instance, the main landing center, which you can see in the lower left corner, is currently on Deck 1L.  It used to be on Deck 1, but I’m trying to move some of the “grittier” aspects of station life off the main levels and down to a “basement” deck.  I could even go down another deck or so, as well as up past Deck 2 (the current top level) within the volume I’m inhabiting right now.  But that will, of course, mean more or new signs…

GIMP is starting to overheat on me right now….

signature 3

What Mighty Obsessions, uh, Oaks….

photo1

I just wanted someplace to store all my extra stuff; maybe clean out the Inventory finally.  The only real place to go was up, so I tried out the Exosphere modules; and I began easy….

Yes, that’s where the obsession started! Turn the page and see.

The Ultimate Move?

I’m back from a few days of rest, traveling with the husband and son to DH’s medical convention in Destin, Florida.  That break delayed me in getting things done and taking pictures that I’d planned to share with you, and so I have An Important Announcement.

I’m now renting an entire Homestead.

I still wonder (and shudder) at times over this move; the rent is double what I was paying for the half-sim I was on, and 10 times what I paid for an apartment when I first started out.  I never thought I’d be owning this much land and airspace.  But I saw an entire island up for grabs just two or three grid segments over from where I was living, and the chance to almost double my prim allowance and do things I’ve never been able to do before was too great to resist.  The landlord was the same — Marina Xi of GlenXi Estates — and she worked through my occasional straining of her patience to mostly finish the landscaping in terms of terraforming and some planting. There’s more planting needed, I think, and I’m gradually working on that, so look for future home/garden updates, especially with this year’s Expo coming in a few months.

Incidentally, if you’re looking for a place to live, check out what they have available at their blog, or travel to their office in world.  They have not only the half-sim I was living on — not released yet, but soon — but many other excellent properties, at what I think are very reasonable prices.  I haven’t had much dealings with Philip Glenbrook, but Marina, his business partner, is great to work with.

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Spaced Out in PurpleMoon

Spaced Out in PurpleMoon 1

Here I am on one of the companionways of my new starbase, which has since disappeared because I’m trying to make things easier to navigate and to cut prims.  (I don’t know why on the last, since I just bought the property next door to me, and my prim budget has doubled; I still have over 500 left to me.1)  I’ve been doing some retexturing to cut down on the “grunge” factor and just make it “sexier” for me.

Working on the starbase has kept me busy enough that I haven’t paid much attention to fashion of late.  But I did pick up a notecard from PurpleMoon, which made me take a break to run out to Poulet’s store and pick up this new dress, called (appropriately, for a spacegoing person) Leia.  I decided to combine it with the base, and with some other appropriate things for a “spacier” look — not as SF-based as I’d like, but still a beautiful look.

Continue reading to find out more.

A Station Among the Stars

I’ve been experimenting with an interesting set of goodies I discovered on the Marketplace — interlocking modules that let you construct your own custom space station or starbase, with almost idiot-proof simplicity and a lot of room for fun and creativity.  Market by Exosphere, the modules are fully mod/copy, and cover many of the situations you’d find in an RPG space opera, with more planned for the future.  You could also put together a nice, if perhaps a little lived-in-looking, spacegoing homestead for yourself.  Since the modules are mod-allowed, then if you’re good with texturing, you could redress the interiors to something less “worn.”  (As an aside, seeing this starbase does make me wonder what the insides of the RL International Space Station look and smell like after over 15 years of occupancy.)

Starbase 1

This is an exterior view of the work/test/construction platform put together by one of the owners of Exosphere, Brenda Hoisin, which she was kind enough to let me wander around in, as well as led me on a few tours of.  As you can see, Brenda’s station is complex and rambling; but it doesn’t have to be this way.  You can make yours as simple as you wish for your needs with just a few basic modules and connectors.  This one has most of the currently available modules attached, and so has many up-and-down access ways to get from level to level.  For even faster access to crucial areas, you could add in a teleporter system.  (I have noticed that you cannot do double-click teleports anywhere on board, which I find interesting.)

The following photo-rich article will seem like a bit of a catalogue, but I reserve that for Brenda and her (I believe) senior partner in the business, Eco Chronowire, at their blog/product site.  You can find the entire current line at their Marketplace store; there is no in-world store at the moment.  This is more of a travelogue, I hope, around a product line that I find very intriguing.  It is rather plugging their wares, but it’s worth it if you’re interested in the spacegoing life for yourself in Second Life.

Turn the page to get started

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