Archive for the ‘Firestorm’ Tag

Note to Self — Rezz Problems   1 comment

This is as much a note to myself, so I don’t forget what to do again, lol.  But, as you can see here, I had a bit of a rezz problem earlier.  I’ve had this before myself, and it’s purely a client problem, nothing to do with Second Life.  A helpful visitor said she saw my torso just fine.

 

This can be fixed by clearing the physical cache on your hard drive.  Go (in Firestorm) to Preferences / Network and Files / Directories.  On the Cache Location line, click Clear Cache, and restart the client.  That should solve problems quite nicely.

Hope this helps someone!

Posted April 19, 2018 by Jem Sternhall in Tips and tricks

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Bound for Nowhere With Firestorm

On a warm summer’s evening
On a train bound for nowhere….

— “The Gambler” (written by Don Schlitz)

Bound for Nowhere_001

Ride the train with me, and find out something special.

Elanor: New Friend On the Island

Adoring Elanor

I’ve been working on various things, but I’ve also been getting acquainted with my new friend here.  Meet Elanor, a purebred Firestorm KittyCat, acquired during the fifth anniversary celebration for the independent Second Life client.  She’s full-grown now, and reminds me in her chunkiness of one of my RL cats, which I’ve had to put on a diet to get her weight down.  But she’s a beauty any road, needs remarkably little care, and seems very content to live in the house for the long times I’m not on hand there.  I’ve taken her up to the starbase once, but she can’t wander the halls, due to the construction of the linking modules.  If I ever free up some room and redesign the place with the custom-layout walls from Exosphere, I’ll be able to do halls without thresholds.

In the meantime, Elanor hangs around the house.  I did let her outside one time, but she promptly plunged into the pool, and just started walking around there, trying to find a way out.  I’ll need to see if moving her out farther, onto the grass, will solve that problem.  But if you meet her during October, when I’ll be opening up the Cayo to visitors for listening to MPIR Mystery Radio, make sure to take a minute and give her some petting.

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Posted September 26, 2015 by Harper Ganesvoort in Personal

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New Hover Height Setting

Here’s a tip for you:  if you’re using the newer clients, such as the latest version of Firestorm, don’t be surprised if some people tell you that you’re walking through the ground occasionally.  The thing is that, if you’re correcting your hover with the new “on-the-fly” hover height setting in right-click context menu, it will be visible only in the new viewers, similar to mesh only being visible in viewers built to accept mesh.  If this bothers you, you can still modify the actual hover number on the shape itself (assuming you have a modifiable shape).  However, as the new-viewer titer grows, this will change.

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Early Thoughts On New Firestorm 4.7.3

Firestorm logo

I had to go someplace before I could do any real playing or setup with the new version of the Firestorm viewer.  Some quick thoughts from the first day:

  • This is version 4.7.3; it’s finally made it out there, and it’s a “major” release, which means that one or two older versions will be blocked.  As the previous version was considered something of a “working beta,” it would probably be a very good thing to update to this one, as many pernicious problems have apparently corrected, including an attachment bug.
  • Your antivirus may trigger as you open the setup executable.  I checked on this in support (via going in world with the Linden viewer), and it’s definitely a false positive.  If you get a warning, click Allow to let it through.
  • Be prepared to do some resetting of your preferences, even after “saving and restoring” preferences — unless I messed something up during the clean install that Firestorm really really encourages you to go through to put in a major version.  I can say that I needed to turn transcripts back off (I hate transcripts on chat and IM for the most part), rejigger my graphics, reset a bunch of other clickoffs that needed clicking, and put all my buttons back into the locations I like them — and I’m still not sure I got everything where I like it to be.  As with everything involving computers, Your Mileage May Vary.  Usually depending on the phase of the moon, the height of the tides, the flip of a celestial coin, and whether or not you have sacrificed a she-goat, if not a higher and purer form of life.  (Darned hard to find a virgin when you need one….)
  • After working past that, I quickly found one of the obvious goodies I’ve wanted:  the dynamic hover height control.  If you find yourself floating too high, or slogging through the dirt at ankle level, right-click and select this control, and you can adjust your hover height ± 2.000 (you can fine-tune it to the thousandth, yes) over the current shape default.  This comes in very handy for situations where you put on a fresh pair of shoes and you find yourself at odds with the current ground level.  This is a keeper!
  • I haven’t been able to play with a promised goodie, the ability to pile on up to 60 attachments combined, all types, instead of only five attachments of any one type.  I may take a proof-of-concept photo of myself wearing 6 or 7 tattoos — though at least one of them will be like a hairbase — to see how well this works, and publish it.
  • I may try some experimentation with posting directly to Flickr or Facebook (using the included logins) from in world as well.  However, that will be more to get something up that I want to have a quick snapshot on, instead of a polished, finished piece.  Blessed be Paint Shop Pro X8, and health to all its subroutines.

Most other things, as far as I can see right now, are beyond my interest, leaning toward the more technical end of a complex piece of simulation software.  But if anything strikes my fancy in the future, I’ll surely note it here and on my other methods of communication.

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Posted August 19, 2015 by Harper Ganesvoort in Software

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Inventoil Made Easier

Harper Beresford uses this interesting trick in Firestorm client to do some bulk inventory control. You can check to see if it works in other viewers, but the odds are it works only in Firestorm. I haven’t tried this myself, as I’m satisfied with Bright or other similar boxes; your mileage may vary.

A Passion for Virtual Fashion

Inventoil Made easy

“There’s never enough of the stuff you can’t get enough of.” ~ Patrick H.T. Doyle

Inventoil Made easy

A few years ago I introduced the word “inventoil” to the world, which was my word for going through my inventory and sorting things. At the time my inventory was almost manageable. I knew what I had and where it might be. That ended a couple years ago when boxes exploded with fatpacks of fatpacks, and I started joining events to blog. And oh, well, I shop a lot too. Pfff.

StarlightShining clued me into a fancy trick in Firestorm that is going to revolutionize your inventory, especially if you have a hoarding problem as I do. And I’m going to teach you how to do it. The bottom line is that you are going to be able to pack massive amounts of stuff into a package without manually moving it. It’s kind…

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