Archive for the ‘Skins’ Tag

The very first messy…I mean meshy post :) (via Villemo Inglewood)

Another blog I’ve added recently is Villemo Inglewood’s explore…dream…discover….. Here’s her take from today on the upcoming debut of meshes across the entire Grid. There are a few places you can try them out now, but you need to be a member for the most part. Read on, though, and you’ll read where you can be rad for free (as long as you’re using Viewer 3 beta).

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The very first messy...I mean meshy post :) As you all know Linden Lab© started to roll out mesh to regions across the grid and all sims are supposed to be mesh enabled by September. It means a huge revolution for all residents of Second Life®, especially creators and fashion designers. If you are so impatient like me and want to experiment with mesh creations, before they become more popular than prims or sculpts, you will need to download the latest Second Life Viewer Beta.  For now it i … Read More

via explore… dream… discover…
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Not an SL Furry, Not a Mermaid, But a Selkie

Some readers here may know that my good friend Cajsa Lilliehook, one of the partners of It’s Only Fashion and a partner in MDR Photography in world, decided to retire for a time from the firm for personal reasons in Real Life.  (For a look at what she and Gidge Uriza wore to her retirement party, see here and here.)

But Cajsa has not left SL; she still writes IOF with Gidge, and has opened a “blog office” in a small plot of land she owns.  She dropped a landmark to it on me today; and so, after finishing putting up some new Edward Steichen photographs in my store, I jumped over to take a look.

Quick background:  most of us have run into furries, of course, even without dropping in at Luskwood region.  Quite a number of us know or have been mer-people.  But how many of you know what a selkie is?  If you don’t, you can get a detailed discussion at Wikipedia; but in short, a selkie is a creature that is a seal in the sea, but a hominid on dry land.  The Celtic and Faeroese stories about the sluagh ron are often sad and tragic, as can be seen by a perusal of the article.  How good it is to know that in Second Life, selkies can live in harmony with humans, upright foxes, Powerpuff Girls et al.

Divergence Magic

The lady in question is Divergence Magic, and she turns out to be a neighbor to Cajsa here.  The shelf next door to Cajsa’s poseballs is her office or living room, I didn’t note which at the time.  What you should note is that, though her legs do somewhat resemble a mermaid’s, there are not the fish fins of the merfolk, but more like the hind flippers of the phocid.  Additionally, her facial markings are more like a seal than a human:

silkie2

Selkies, according to Divergence, are rare in Second Life.  Foolishly, I didn’t ask her where she picked up the creature package; I’ll remedy that in future if possible, and place an update here for any who may be interested.

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Fashion Review — Jordanna Magic, WickedKisses (updated)

I was pleased to get my first request for a fashion review the other day from Jordanna Magic, owner of WickedKisses.  Jordanna is starting up her business, and she offered me a few things to take a look at.  (There was a set of sex straps also in the package that I don’t touch on here; but you should find them in Jordanna’s store.)

1.  First is a babydoll with flowered bodice and hem.  This is perhaps my favorite out of the batch; I like the patterning of the bodice and the crossover strap.  The skirt is flexiprims, and there might be a little problem with show-through that I noted in the back, but some adjustment should solve that quickly.

2.  This bikini is based on the babydoll, and it’s daring ; not for the top, which is a variation on the top for the dress, but because of the thong brief.  When I put this on, I was surprised.  But it wears well, and isn’t too bad to look at.  I don’t have a decent picture of the brief — the poses I chose didn’t give me a look at the front of my hips.  It’s a good look, though.

3 and 4.  WickedKisses also does skins, and Jordanna’s offering to me was Raina, in what she described as “light tan w/ heavy makeup.”  I’m not so sure about the tan here; it’s not as pale as some Asian or goth skins I’ve seen, which are almost grey to milk white.  But the tan is very light, as you can see if you compare it with my “normal” GemCorp skin.  For those looking for just a touch of tan, this might be your ticket.

I’ve visited Jordanna’s store, and she’s basically starting out, so contents at any given time may vary.  I’d say it’s worth a drop-in to see what’s available.  The stock may have changed since I was in there, and one side (plain vs. sex wear) may be emphasized instead of the other.  Good beginnings for a first collection!

Other items in this article:

  • Shoes:  Armidi Dhali Bow platforms (silver)
  • Gold earrings:  Anchor by yoona Mayo (available only on OnRez, from the looks)
  • Green paisley bikini by Relika
  • Shape:  Alady Jane Seymour
  • Skin and hair (normal):  GemCorp Wendy

You can see four additional photos of the bikini at my Flickr photo stream.

Lost in a Den of Thieves?

(I was going to publish this yesterday, but the Real World interfered, and I’ve lost some of my planned links.  Ah, well….  Also, a caution:  just a touch of strong language below, but justifiable in the circumstances.  Read on….)

The latest business crisis on the Grid stems from, not to put too fine a meaning on it, out and out piracy. In-world designers are suffering from more, and more aggressive, batches of slime mold who harvest skins and fashions, then reproduce them and sell them at a tithe of what the original designer charges. According to the lead of Eric Reuters’ story, one Jolly Roger, filled with the sheerest gall and covered in brass, actually sent alts into a designer’s grand opening, shouting to the crowd that the same stuff was available at his store at a fraction of the price.

It’s evident that the labels of Second Life are experiencing what has plagued RL labels for years, if not decades: the cheap knockoff industry. Name companies have fought for many a day against Asian makers and importers of fake Rolex watches, Gucci handbags and Chanel sunglasses, not to mention the entrenched battle Microsoft pits against pirated versions of Windows. (Remember pictures from the RL news of piles of knockoffs being smashed under steamrollers?) This war now spills over to the virtual economy — and it’s a lot harder to fight. We do possess the intellectual property rights to our work, and presumably the textures we use. But the only way we can wage the battle is through filing complaints based on the American Digital Millennium Copyright Act (DMCA) — something the many international Residents have a hard time doing. Or lawsuits can be filed; but, if the perpetrator lives in another country, that brings a whole new factor to the equation. Other aspects can be imagined, of course; I leave them as an exercise.

When it comes to the question of individual downloaders vs. music corporations or movie studios, I probably shouldn’t talk myself; but I tend to lean toward the individual. The companies’ policy has been for years to milk every penny they can out of the consumer, with merchandise that is dramatically overpriced relative to the cost of producing it. (I believe this; I work in the retail end of the industry.) They seem either congenitally unable to realize that they can make up in volume what they would “lose” by lowering their list prices, or are simply too greedy in upper echelons to give the consumer a break. The designers of Second Life, however, are not megacorps, despite their appearance of being so. Any Resident who applies himself/herself to designing and using tools such as Paint Shop Pro can afford to buy a quarter- or half-island and erect as palatial a store as Nicky Ree or Elika Tiramisu. These people are small business people, just like the pirates; the difference is that they’re playing fair and square, by the rules of society and the laws of their countries.  And, most importantly, the ambition and drive to make something of themselves, as well as (perhaps) that thing that burns in the craw and heart of true artists — the need, physically and emotionally, to create.

The ones who are stealing from them are thieves, louts, lazy-assed oafs and caitiff rogues, plain and simple.  Their only concern is to make a fistful of lindens, and a few lindens more, and they don’t care how they do it, or who they hurt in the process.  Their vision is focused only on the short-term gain, and how long they can milk it — and, in that, they aren’t too different from the RIAA’s member companies.  Their thefts kill the market for the original work, smother the drive for creativity (that the thieves are, ironically, relying on for their stolen goods!), and contribute nothing to the community except pollution of spirit.  They and all their kind, if you’ll excuse the passion, are an accursed breed, and should be shunned as such.

You can help on this:

  • Deal only with reputable merchants — though not just the big names, please; a small creator/merchant can be just as honest.
  • If you spot someone ripping off a known skin or design, report them to the actual creator, especially the name and location they’re operating on.  Also report them to Linden Lab, to back up and document any claims the artist may make under DMCA.  Snapshots can document the situation; in this case, remember to keep the interface on, to collect as much information as possible.
  • Vote on SVC-676, “Stopping texture theft and stop spreading of stolen items.”  Remember that you’ll need to log in with your Second Life name and password.  The process is not difficult at all, and lets you exercise community involvement and pressure on LL to take action.

In an ideal world, real or virtual, we wouldn’t need to deal with such wolf’s-heads, for they would not exist.  Sadly, even here in Second Life, we are faced with thievery.  Let’s help in the best ways we can, support true creativity as well as legitimate commerce, and drive the thieves away.

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Besides the Reuters article,  others have tackled the problem on their own sites and blogs.  A no-doubt partial list:

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Aoharu Skins and Kimono

I’ve just joined up with SLExchange for shopping, and I spotted an interesting kimono/skin set there. Following the trail backwards led me to the site of Aoharu, who have a very nice line of kimono for both men and women, and may be working on samurai items in the future. If you have a taste for going Japanese, check it out!

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News on Free Skins! Updated

I guess I read the right blogs. Mandylia was writing about how she’s spending way too many lindens around the Grid, and she mentioned another blog article written by Myg, talking about — quality free skins! This is especially valuable for newbies (like one I know — see an upcoming article!), but also for old hand Residents wanting a new look without dropping between £500-2,500 for a new skin. Give this a consideration, and give your budget a rest! (Unless you’re Anshe Chung, Nicky Ree, any of the Electric Sheep, et al.)

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UPDATE, Jan. 19, 12:04 p.m. local:

New World Notes links back to me, and to others blogs, in a news report on discussions concerning the ethics of free skins, shapes, clothes, etc. The question, at least in part: with designers making in Real World terms what amounts to sweatshop pay for their goods, does it really “pay” for them to give anything away? Are they undermining the market for the rest of the designers around them?

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